![]() It's clear the actors weren't in the same room or even conversing at the same time. While admirable that they did this, it was also done on an indie budget. In a rare thing for an indie game, all of the dialogue (of which there is no shortage, indeed it often uses 10 words where 4 will do), is fully voice acted. It still had a number of meaningful moments with some very cool characters (Camus is so awesome!) and I did enjoy it overall. The story is overall pretty good but without spoiling, I thought its ending was a bit weak, that there were mid-point elements of the narrative I felt were missing and that the need the designer's feflt to time compress everything into a single evening felt far-fetched and unnecessary. What game play Cloudpunk offers is very chill and zen and combined with the chill synthwave soundtrack (which I bought on my own) and the constant rain make it very relaxing, even though it's not a relaxing narrative. Both visually and just as a place to hang out in, the dystopian city of Nivalis really impressed me. I'm not a big fan of most Walking Simulators but the ones I do like are usually because of the quality of the world and having a story that makes up for the lack of mechanics, I think Cloudpunk succeeds at these. ![]() There's no failure states and no action or combat of any kind. Repeat a number of times, with some optional collectible based quests thrown in and experience the story as you go. This game is effectively a Walking Simulator, except you drive a car for a good portion of it (though there are on-foot sections too.) You get an objective, travel to it, usually have a number of conversations along the way, sometimes travel to another point and the quest ends. It may be for you but it very well might not and it's not necessarily obvious from looking at screenshots. On that, this absolutely delivers and it's indeed one of my favourite games of 2020 so far. A beautiful game, not too long if you're just playing the main missions and doing light exploration, highly recommend.Ĩ0% PCI was interested in Cloudpunk from the moment it was first announced because I'm a sucker for anything with a cyberpunk theme. Moving on to the sound design and music, they are perfectly matched to the setting and really help with immersion. Although whilst on foot I have a gripe about the extremely low sensitivity on the look stick. Exploration is done both in the HOVA (car) and on foot, with people to speak to and stalls to eat at, the world has a sense of life to it. The HOVA has a nice weight to it and the tight streets make the deliveries enjoyable. ![]() When it comes to gameplay, the loop is quite fun. The growing relationships flow excellently and the faces you meet a long the way are pretty interesting, most notably Control and Huxley. Dialogue with most NPCs and almost all of the main cast is really natural and makes sense. They're endearing and relatable, sarcastic and comical but not to the point where it feels cheesy or cliché. The main character, Rania and her companion Camus the dog (well consciousness of the dog, he's actually a car□) are super entertaining. The story and setting are incredibly relatable to our world today, even if set far, far into the future. But once the gameplay loop is set, a large intertwined mystery begins to uncover itself. The full game takes place over one night, which is awesome, driving around the city, delivering packages trying to make a buck seems basic. The beginning was a little slow, didn't really take me, after two or so hours in it really began to take off. I was already drawn to it from it's setting, premise and artstyle, but it blindsided me as the game set in. For a sneak peak watch my Cloudpunk playthrough in my Twitch Collections: ĩ0% PlayStation 4This game really surprised me. If you are looking for a chill vibe game this is the one. Everything comes together in this game to make the perfect chill vibe atmosphere. The story, art, & sound all points to the atmosphere and feeling of Cloudpunk. Turning off music creates such a chill relaxed vibe. The colors and sounds add so much to the feel. The atmosphere and the interactions is what this game is about. ![]() The story is focused on learning about the Cloudpunk world. some sort of movement mechanic instead of just walking. Flying the vehicle is the funnest part of the game. The button layout seems weird but once you get used to it the game feels great. Everything points to the atmosphere and the atmosphere makes this game.
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