![]() How much can a thin narrative be saved by pretty art? There are no cheap jump scares in Tormentum it’s more of an ongoing sense that something is very, very wrong. This is a minor issue though: overall, the sound design worked well to compliment the disturbing visuals. The “storing” effect for putting items in your inventory, or the clomping down the stairs, or the scribbling-in-a-notebook sound all seem to be a bit comical and out of place. Some of the sound effects, however, were a little hokey and detracted from how immersive the game was. The barely audible chanting in the dungeon levels, for example, isn’t particularly scary, but when paired with the visual effects of various forms of torture and the sadism of some of the characters, the result was an extremely creepy sensory experience. The aesthetic style of the game is also enhanced by its soundtrack, which worked to heighten the sense of unease. While this doesn’t affect the gaming experience much, it can be difficult to immerse yourself in a game when you’re looking for directional arrows, in the cases where they’re almost obscured by the art. However, players can use the mouse to pan left and right in the environment, and this is also necessary to see the directional arrows to move the character to the next screen. The artistic style also matches the overall tone of the game perfectly: it’s surreal, trippy, and just a little bit terrifying.Īs a result of the detailed art, the environment is 2D, and the protagonist doesn’t actually move around the screen. Each image looks so finely handcrafted that you could print it out and hang it on your wall, if you’re into hanging that sort of thing on your walls. Giger’s work, the 75 hand-painted stages in the game echo the dark, macabre style of the Swiss surrealist. The most noticeable thing when playing Tormentum is that it’s truly a visual feast. Tormentum's Art Belongs in a Very Spooky Gallery This sounds easy enough, although there are choices that the player makes along the way, such as lending help to one character over another, which are designed to influence the game’s outcome. From there, he has to escape from a hellish dungeon, travel across a desert and find out why he only has a memory of a particular statue. The protagonist starts the game as a hooded, nameless amnesiac locked in a metal cage under a flying machine, his companion being a giant talking rat. How well the game does this is debatable, but it is still worth playing for the amazing sensory experience. If Tormentum feels like a fit for you, it’s got a dark and twisted beauty about it.The title released March 4th, 2015, and Polish indie studio OhNoo promises a deep philosophical story of redemption, where the player’s moral choices affect the outcome. There were some great puzzle designs, but they left me wanting more. I found Tormentum’s interactions were often too opaque, especially when it came to moral choices, which frustrated the hell out of me. If both the game format and the art don’t speak to you, then I don’t think it’s worthwhile. If you like point & click escape rooms and this game’s art direction appeals to you, then it’s worth a few bucks and a few hours to play it. If I’m gonna murder someone, I want to know that I’m about to do it. ![]() ![]() On more than a few occasions I made critical in-game moral decisions, by accident, without any intention or understanding of what was about to happen. And they squeezed in a few stage bosses from Contra for good measure. It was easy to completely miss critical things within the game’s elaborate art. The pixel hunt searching overstayed its welcome. While I liked a lot of the puzzle designs, I found myself wishing that they had leaned into their ideas, pushed beyond basic execution, and asked me to more thoroughly master those puzzles. ![]() It felt like a heavy metal album had been turned into an escape game. I enjoyed the fictional world of Tormentum. Book your vacation in the next 5 minutes to receive one additional night at no cost to you! Everything looked like a bleakly beautiful hellscape. A demonic guard just casually forgetting his place and giving puzzle hints. There were some entertaining puzzles, but they were not the centerpiece of the game the art was. Tormentum: Dark Sorrow was a point & click, pixel hunt digital escape room. The art had a Frank Frazetta heavy metal style about it that gave the game a unique feel. The entirety of Tormentum was beautifully painted from the characters to the panoramic settings. In typical escape room fashion, the goal was to escape. Your mysterious cloaked protagonist began Tormentum: Dark Sorrow imprisoned in some sort of medieval fantasy steampunk inquisition dungeon. Price: $4.99 on iOS, $3.99 on Android, $11.99 Steam Story & setting Point & click escape rooms had a baby with Iron Maiden’s entire catalog.
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